Showing posts with label MolyJam. Show all posts
Showing posts with label MolyJam. Show all posts

Sunday, April 1, 2012

MolyJam - Completed game

Sooooooo.............

A long time ago I learned that I was bad at drawing and because of that I decided to not do any Jams or game ideas where I needed to draw. More recently I leaned that I can do basic music so I can rely on that in a Jam.

This weekend I learned I cant write. I knew this already in the context of essays/emails/papers but I never realised it applied to game content till this weekend.

The game is not complete. All code is written but to make a game like this feel rich and engaging there needs to be at least 40 different scenarios at the moment there is 4.

Code complete for the end of the Jam but not content complete!


So the point of the game is you make decisions on government policies. The decisions effect six metrics Gold, School System, Crime level, Armed Forces, Health and Industry. It also keeps track of the groups who like and dislike you.

At the moment you cant lose unless you run out of money.

Only play if you are REALLY interested.

Controls are left right and space. You can play it here.


Saturday, March 31, 2012

MolyJam - On A Dime

Everybody get up it's time to slam now. We got a game jam goin' down. Welcome to the #molyjam.

I am working with :
"Imagine playing the only coin in the world and you're being used to decide on outcomes for all global debates."

The plan is to have the player choose the outcome of problems that the government faces. You have to balance attributes like cash, education and police force while maintaining the love of all the interest groups in your country.

So I'm 8 hours in, I have code written to take user input and process it. What is going to take longest is writing the scenarios.



Friday, March 30, 2012

MolyJam!

The MolyJam begins in a little less then 8 hours. I am in!
Check out the web page here for more info.

Current ideas I am look at are:

"What if you were half man half tree? You can only fight when in soil and constantly grow throughout the game."
"Imagine playing the only coin in the world and you're being used to decide on outcomes for all global debates."
"You start the game with no emotion, you must find and obtain them and then use them to find more. My game would have 120 emotions."
"How do you get past a fearless guard? You extract the fear of a pigeon you just attacked and transfer it to the guard. Now he'll run away."
"My Designer workshop #14 : Make a game where the player's only tool is a ruler."
"Imagine a platformer where upon landing on the floor you create earthquakes destroying tribes of little people. Would you still jump?"