Showing posts with label Jam. Show all posts
Showing posts with label Jam. Show all posts
Wednesday, June 26, 2013
Thursday, May 16, 2013
Monday, January 7, 2013
Ludum Dare 25
I completed the recent Ludum Dare creating a beat rhythm game. The theme was "You are the Villian".
Considering it's my first rhythm game, a genre I have no love for, I am happy with it!
You can find my entry here
Considering it's my first rhythm game, a genre I have no love for, I am happy with it!
You can find my entry here
Sunday, April 1, 2012
MolyJam - Completed game
Sooooooo.............
A long time ago I learned that I was bad at drawing and because of that I decided to not do any Jams or game ideas where I needed to draw. More recently I leaned that I can do basic music so I can rely on that in a Jam.
This weekend I learned I cant write. I knew this already in the context of essays/emails/papers but I never realised it applied to game content till this weekend.
The game is not complete. All code is written but to make a game like this feel rich and engaging there needs to be at least 40 different scenarios at the moment there is 4.
Code complete for the end of the Jam but not content complete!
So the point of the game is you make decisions on government policies. The decisions effect six metrics Gold, School System, Crime level, Armed Forces, Health and Industry. It also keeps track of the groups who like and dislike you.
At the moment you cant lose unless you run out of money.
Only play if you are REALLY interested.
Controls are left right and space. You can play it here.
A long time ago I learned that I was bad at drawing and because of that I decided to not do any Jams or game ideas where I needed to draw. More recently I leaned that I can do basic music so I can rely on that in a Jam.
This weekend I learned I cant write. I knew this already in the context of essays/emails/papers but I never realised it applied to game content till this weekend.
The game is not complete. All code is written but to make a game like this feel rich and engaging there needs to be at least 40 different scenarios at the moment there is 4.
Code complete for the end of the Jam but not content complete!
So the point of the game is you make decisions on government policies. The decisions effect six metrics Gold, School System, Crime level, Armed Forces, Health and Industry. It also keeps track of the groups who like and dislike you.
At the moment you cant lose unless you run out of money.
Only play if you are REALLY interested.
Controls are left right and space. You can play it here.
Saturday, March 31, 2012
MolyJam - On A Dime
Everybody get up it's time to slam now. We got a game jam goin' down. Welcome to the #molyjam.
"Imagine playing the only coin in the world and you're being used to decide on outcomes for all global debates."
The plan is to have the player choose the outcome of problems that the government faces. You have to balance attributes like cash, education and police force while maintaining the love of all the interest groups in your country.
So I'm 8 hours in, I have code written to take user input and process it. What is going to take longest is writing the scenarios.
Friday, March 30, 2012
MolyJam!
The MolyJam begins in a little less then 8 hours. I am in!
Check out the web page here for more info.
Current ideas I am look at are:
"What if you were half man half tree? You can only fight when in soil and constantly grow throughout the game."
"Imagine playing the only coin in the world and you're being used to decide on outcomes for all global debates."
"You start the game with no emotion, you must find and obtain them and then use them to find more. My game would have 120 emotions."
"How do you get past a fearless guard? You extract the fear of a pigeon you just attacked and transfer it to the guard. Now he'll run away."
"My Designer workshop #14 : Make a game where the player's only tool is a ruler."
"Imagine a platformer where upon landing on the floor you create earthquakes destroying tribes of little people. Would you still jump?"
Check out the web page here for more info.
Current ideas I am look at are:
"What if you were half man half tree? You can only fight when in soil and constantly grow throughout the game."
"Imagine playing the only coin in the world and you're being used to decide on outcomes for all global debates."
"You start the game with no emotion, you must find and obtain them and then use them to find more. My game would have 120 emotions."
"How do you get past a fearless guard? You extract the fear of a pigeon you just attacked and transfer it to the guard. Now he'll run away."
"My Designer workshop #14 : Make a game where the player's only tool is a ruler."
"Imagine a platformer where upon landing on the floor you create earthquakes destroying tribes of little people. Would you still jump?"
Saturday, February 25, 2012
How to make Dinosaurs angsty?
You end their world.
The game is simple physics game. You fire your meteor and hope you bounce off all of the dinosaurs.
Not too bad for 4 hours.
The game can be found here.
You need to have the XNA framework installed to run it.
Lessons learned:
If you can't draw that is ok, just go "artsy" and stick to a simple pallet.
Don't trust trigonometric code you find online. It may just be wrong.
Simple additions like a background take 3 minutes but add sooooo much.
The game is simple physics game. You fire your meteor and hope you bounce off all of the dinosaurs.
Not too bad for 4 hours.
The game can be found here.
You need to have the XNA framework installed to run it.
Lessons learned:
If you can't draw that is ok, just go "artsy" and stick to a simple pallet.
Don't trust trigonometric code you find online. It may just be wrong.
Simple additions like a background take 3 minutes but add sooooo much.
Wednesday, February 22, 2012
Dublin Game Craft
The Dublin Games Jam is on today!
Sadly I can't make it in person but I will make a game for it just for giggles. The theme is "Dinosaur Angst" which is possibly the most unusual theme I have ever heard of.
Check out the site here: http://www.dublingamecraft.com/
Good luck to all involved :)
Sadly I can't make it in person but I will make a game for it just for giggles. The theme is "Dinosaur Angst" which is possibly the most unusual theme I have ever heard of.
Check out the site here: http://www.dublingamecraft.com/
Good luck to all involved :)
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