Overview
2D plat
former. Goal is for a customisable Rayman-esque experience.
Tight
jump controls combined with fluid movement. No metal slug style weapons or
punching. Classic jump on head to kill.
User Customisation
Customisable
looks and stats. Different image tokens unlocked using "coins" earned
through level completion. Unlock "coins" can be purchased as well
though in app purchases.
All stats
available from the start.
Image tokens
Head
Torso
Feet
On launch
10 outfits of each. Each following a theme. Must be interchangeable.
Ranked
common, cool, awesome.
Stats
Jump
Speed
Weight
Each
capable of having 10 possible points
allocated to it.
User has
15 point to allocate at the start of each level.
Power up
found in the level effect these stats for either heavily for a limited time or slightly for the entire
level.
Level focus
On launch
3 "Areas" with 30 levels each.
Rank each
run. Bronze for completed, Silver for competed with all tokens collected, Gold
for completed under a certain time.
"Coins"
awarded to the are basis of medal. 5 gold equate to one common, 10 equals one cool and 15 equal an awesome.
Levels
should be completable in less then 3 minutes.
Tech Overview
Game
build on Mono 3.0 using Farseer nightly as the physics engine.
Levels
stored as flat XML files build tIDE generator
First
launch on Windows 8 supporting touch, keyboard and gamepad.
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