Wednesday, November 7, 2012

Codename: Pling


Overview

2D plat former. Goal is for a customisable Rayman-esque experience.

Tight jump controls combined with fluid movement. No metal slug style weapons or punching. Classic jump on head to kill.

User Customisation

Customisable looks and stats. Different image tokens unlocked using "coins" earned through level completion. Unlock "coins" can be purchased as well though in app purchases.
All stats available from the start.

Image tokens
Head
Torso
Feet

On launch 10 outfits of each. Each following a theme. Must be interchangeable.
Ranked common, cool, awesome.

Stats
Jump
Speed
Weight

Each capable of having  10 possible points allocated to it.

User has 15 point to allocate at the start of each level.

Power up found in the level effect these stats for either heavily for a  limited time or slightly for the entire level.


Level focus

On launch 3 "Areas" with 30 levels each.

Rank each run. Bronze for completed, Silver for competed with all tokens collected, Gold for completed under a certain time.
"Coins" awarded to the are basis of medal. 5 gold equate to one common, 10  equals one cool and 15 equal an awesome.

Levels should be completable in less then 3 minutes.


Tech Overview

Game build on Mono 3.0 using Farseer nightly as the physics engine.

Levels stored as flat XML files build tIDE generator

First launch on Windows 8 supporting touch, keyboard and gamepad.

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